T16 Blast - Format and rules

T16 Blast - Format and Rules

A 16 over per side match played between two 8-person sides.

Both innings to be played simultaneously on adjoining pitches. With 2 players from each team batting while the remaining 6 players in their team are in the field on the adjoining pitch. At the end of each 4 over spell the batters rotate back into the field and are replaced by two of their teammates.

All matches to be played on a 14m pitch and using a NZC Superstar Softball. If there is no crease marked use your batting tee to identify the crease.

Boundaries should be no more than 30 meters measured from where the batter stands and can be marked with cones.

Batting:               

Teams to bat in pairs for partnerships of 4 overs , coaches to ensure that each batter faces a similar number of deliveries in the partnership. Batters are not dismissed, but the team loses 5 runs per dismissal. Only methods of dismissals are Bowled, Caught, Run Out, Stumped and Hit Wicket.

·         Bonus 10 Runs is added to an individual score if the batsman doesn’t get dismissal.

·         Batting takes place from one end only

·         Batters change end after a dismissal (Except for run-outs)

·         100 runs are to be added to the team score after the completion of each innings

·         Plastic bats are encouraged. If a child wants to use a wooden bat this is OK.

Bowling & Fielding:

Each team will have 6 players in the field (2 on side, two off side, bowler and keeper) and shall rotate 1 position in the field each over, with each player bowling 2 Six ball overs across the innings, no fielder should be closer than 15m from the bat.

A wide is defined as a ball which the batter could not reasonably reach. (General rule is its off the pitch) A No Ball is a delivery that bounces twice or more before reaching the batter or passes the batter on the full above waist height when they would be standing normally if in their crease. A player can’t be dismissed off a No Ball unless run out. Wides and No balls will not be re-bowled, but on the 2nd and subsequent wide or no ball in an over the ball should be placed on a batting tee and the batsman may hit the ball.

NB* If a run is scored off a No Ball/Wide then carry on without the use of the batting tee. The facing batsman will get the 1 run for a wide/no ball plus any runs hit of the tee added to their score.

·         Minimum 2 overs bowled per player

·         Bowling takes place from one end only

·         Fielders rotate positions after every over

·         Maximum run up of 8 meters

·         Umpires need to manage the 15m fielding rule

·         All extras leg bye / byes / wides/ no balls go towards facing batters total

Notes

*If a team has 9 players it will become a T20 game with 5 pairs batting for 4 overs. Opposition will select additional batter and bowlers if required.

*Maximum 6 players taking part in the field – 9th player can rotate on at any stage at the end of an over

*If a team has 7 players the Opposition will select a player to bat twice and two players to bowl an extra over.

*Results please take a legible photo of the team scoresheets and email to hkcaclubs@gmail.com after the game. We would love photos of the children in action sent through to be able to share through our social media platforms. Please get permission from guardians before taking/sending the photos.

Philosophy

T16 Blast is the first team cricket format for our cricketers. It’s designed to be fast paced, fun and inclusive. The enjoyment and equal participation of our players is the main priority of this grade vs winning and competition.

Coaches should encourage and provide support for players of both teams and actively help participants enjoy the game. Provide tips when umpiring and feel free to actively coach during the games.

Please provide your club junior convener any feedback throughout the season.

NZ Cricket – Coaching and Vulnerable Persons Policy

HKCA are proud to align with NZC Age and Stage Guidelines. We have your children’s best interest at heart. All our Coaches are now required to complete level appropriate online theory and practical cricket coaching courses which also include modules on Vulnerable Persons. Over time this will only improve the experience for all our participants. HKCA would like to acknowledge and thank all the family members that have supported this initiative. We appreciate it is huge undertaking for our coaches, The HK Team are here to support in any way we can so please don’t hesitate to get in contact

Proud supporters of HKCA Cubs Cricket. If selecting gear, please consider purchasing Kookaburra.

T20 Smash - Format and Rules

 A 20 over per side match played between two 8 Person sides.

All matches to be played on a 16m pitch (stumps to stumps) and using a 142g Kookaburra Commander Modified Ball. Please use chalk or place cones on the edge of the pitch at the non-strikers end to mark the crease if it is unmarked.

Boundaries should be no more than 35m marked from where the batter stands and can be marked with cones. If there is a pre-marked 30m circle used for Senior Cricket use this as the Boundary.

All T20 games are using the Cric HQ platform for competition management. It is compulsory that all T20 games are to be scored using the Cric HQ platform, it is the home team’s responsibility to make sure a device is available, and the game is either live scored or uploaded to Cric HQ after the completion of the game. We suggest using both Cric HQ and a traditional book for scoring.

Batting:               

Teams to bat in pairs for partnerships of 5 overs , coaches to ensure that each batter faces a similar number of deliveries in the partnership. Batters are not dismissed, but the team loses 5 runs per dismissal.

Only methods of dismissals are Bowled, Caught, Run Out, Stumped and Hit Wicket.

·         Batting takes place from one end only

·         Batters change end after a dismissal (Except for run-outs)

·         All Batsman need to wear full protective equipment - Pads, Gloves, Helmet and an abdominal protector (box). Most teams will have team gear although a personal abdominal protector is required.

·         Batters change end after three dot balls to help ensure equal participation.

·         Next pair should be ready to bat prior to current pairs completion of overs.

Bowling/Fielding

Each team will have 8 players in the field, with each player bowling a minimum of 2 overs across the innings, no fielder should be closer than 15m from the bat

A wide is defined as a ball which the batter could not reasonably reach. (General rule is its off the pitch) A No Ball is a delivery that bounces twice or more before reaching the batter or passes the batter on the full above waist height when they would be standing normally if in their crease. A player can’t be dismissed off a No Ball unless run out. Wides and No balls will be re-bowled, however a bowler will only bowl a maximum of 8 balls in an over.

 

·         Minimum 2 overs and Maximum 3 overs bowled per player.

·         Bowling takes place from one end only.

·         Maximum balls in an over is 8.

·         Maximum run up of 10 meters from stumps – A bowling marker is to be used as a guide.

·         Umpires need to manage the 15m fielding rule.

·         All leg byes / byes go towards facing batters total and should be recorded as runs.

·         If players struggle to bowl from the 16m mark move them forward.

·         Wicketkeepers are required to wear a helmet, gloves Pads and an abdominal protector always.

·         A change of wicketkeeper can occur once at a change of a batting partnerships, unless an injury has occurred.

Notes

*If a team has 9 or 10 players 5 pairs batting for 4 overs. Opposition will select additional batter and bowlers if required.

*Maximum 8 players taking part in the field – 9th or 10th player can rotate on at any stage at the end of an over.

*If a team has 7 players the Opposition will select a player to bat twice and two players to bowl an extra over. Opposition to provide a fielder.

*Scoring - Home team is required to score on Cric HQ, Away team is to use a traditional score book.

*Games are required to start on time at 8.30am due to the potential flow on effect to afternoon senior cricket.

*Change of innings should take no longer than 5 minutes

*Drinks Breaks shouldn’t be required however if needed due to exceptionally hot weather please limit to no more than 5 minutes per innings.

We would love photos of the children in action sent through to be able to share through our social media platforms. Please get permission from guardians before taking/sending the photos.

Philosophy

T20 Smash will provide our participants with a real feel of cricket, as players use all the same protective equipment as their Stags/Hinds/Blackcap/White Fern heroes. It’s designed to provide equal participation opportunities in a fun and inclusive environment. Skill development and enjoyment of our players are the main priority of this grade. Coaches should encourage and provide support for players of both teams and actively help participants enjoy the game. Provide tips when umpiring and feel free to actively coach during the games.

Please provide your club junior convener any feedback throughout the season.

NZ Cricket – Coaching and Vulnerable Persons Policy

HKCA are proud to align with NZC Age and Stage Guidelines. We have your children’s best interest at heart. All our Coaches are now required to complete level appropriate online theory and practical cricket coaching courses which also include modules on Vulnerable Persons. Over time this will only improve the experience for all our participants. HKCA would like to acknowledge and thank all the family members that have supported this initiative. We appreciate it is huge undertaking for our coaches, The HK Team are here to support in any way we can so please don’t hesitate to get in contact

Proud supporters of HKCA Cubs Cricket. If selecting gear, please consider purchasing Kookaburra.

T24 Super Smash - Format and Rules

A 24 over per side match played between two 9 Person sides.

All matches to be played on a 18m pitch (Stump to Stump) and using a 142g Kookaburra Crown Hard Ball. Please use chalk or place cones on the edge of the pitch at the non-strikers end to mark the crease if it is unmarked.

Boundaries should be no more than 40m marked from the middle of the pitch and can be marked with cones. As a supporting tool we have included the following link to an online course that can help with umpiring, especially around LBW rulings. http://nzc.nz/community/umpiring-and-scoring

Batting:               

Teams to bat as per traditional cricket rules. Methods of dismissals are Bowled, Caught, Run Out, Stumped, Hit Wicket and LBW. Mankads are excluded. All Batsman need to wear full protective equipment - Pads, Gloves, Helmet and an abdominal protector (box). Most teams will have team gear although a personal abdominal protector is required. All Batsman must face a minimum of 6 balls before they can be dismissed.

·         Batsman retire once they have faced 30 deliveries but can return if whole team is out.

·         If a batsman is dismissed in their first six balls 5 runs are added to the bowling teams score.

·         Batsman who were dismissed in their first six balls cannot return if they go on to retire.

·         Batsman change ends if they are dismissed within their first six balls.

·         The innings will end after the 8th dismissal

·         Umpires to monitor non-striking batsman leaving their crease early. (Mankad) Provide a warning. If continues 5 runs deducted of team total.

Bowling/Fielding/Wicket Keeping

Each team will have 9 players in the field, with each player bowling a minimum of 2 overs across the innings, no fielder should be closer than 10m from the bat excluding the wicketkeeper, slips and gully.

A wide is defined as a ball which the batter could not reasonably reach. (General rule is its off the pitch on the off side and 3/4 down the leg side) A No Ball is a delivery that bounces twice or more before reaching the batter or passes the batter on the full above waist height when they would be standing normally if in their crease. A player can’t be dismissed off a No Ball unless run out. Wides and No balls will not be re-bowled.

·         Minimum 2 overs and Maximum 4 overs to be bowled per player.

·         All wickets count towards the bowlers figures.

·         Bowling takes place from one end for 6 overs then change.

·         Maximum balls in an over is 6.

·         Maximum run up of 15 meters. Place a bowling marker to identify max run up.

·         Umpires need to manage the 10m fielding rule.

·         All extras leg bye / byes / wides/ no balls are scored in the traditional format

·         If players struggle to bowl from the 18m mark move them forward.

·         A change in wicket keeper can take place but only after a dismissal. (A change in keeper cannot hold up the game.)

Wicketkeepers are required to wear a helmet, gloves Pads and an abdominal protector always.

Notes

*Scoring - Home team is required to score on Cric HQ, The away team is to use a traditional score book. It is the home team responsibility to upload the result to CricHQ.

*If a team has more than 9 players the innings will end after the 8th dismissal. Players will be required to retire to give all players a bat.

*A maximum of 9 players can take part in the field. Rotation of players can take part at the end of an over.

*If a team has 8 players the opposition will select a player to bat twice. We would encourage the team who has 9 players to provide a fielder while the team with 8 are in the field.

*To ensure as much participation, development and enjoyment as possible all innings should continue to a minimum of 18 overs, even if a team is dismissed before that time. The score at the fall of the 8th wicket shall be the official score for that innings.

We would love photos of the children in action sent through to be able to share through our social media platforms. Please get permission from guardians before taking/sending the photos.

Philosophy

T24 Super Smash will provide our participants with a traditional game of cricket. T24 is a developmental step up for the players vs the T20 Smash format. Players will need to value their wicket when batting and bowlers will be challenged by the 18m pitch length and the opportunity to bowl longer spells.  Skill development, enjoyment and experiencing traditional cricket are the main priorities of this grade. Coaches should encourage the captains to make fielding and bowling decision for the team. Coaches can offer suggestions to the captain/team to help them develop during the 6 over change of ends if required.  Please provide your club junior convener any feedback throughout the season.

The HKCA Cubs T24 Super Smash Competition meets all requirements of the New Zealand Cricket Age & Stage Strategy.

NZ Cricket – Coaching and Vulnerable Persons Policy

HKCA are proud to align with NZC Age and Stage Guidelines. We have your children’s best interest at heart. All our Coaches are now required to complete level appropriate online theory and practical cricket coaching courses which also include modules on Vulnerable Persons. Over time this will only improve the experience for all our participants. HKCA would like to acknowledge and thank all the family members that have supported this initiative. We appreciate it is huge undertaking for our coaches, The HK Team are here to support in any way we can so please don’t hesitate to get in contact

Proud supporters of HKCA Cubs Cricket. If selecting gear, please consider purchasing Kookaburra.